Build your army from four specialized unit types. Master the counter system to dominate the battlefield.
4
Unit Types
10
Tier Levels
44%
Counter Swing
3
Abilities Each
The rock-paper-scissors counter system provides a 44% effective power swing, making unit composition the most critical tactical element in battle.
Shield Bearers
Support Unit
Cyber-Hounds → Railgun Snipers
Fast melee units close the gap before snipers can react
Railgun Snipers → Assault Drones
Anti-air protocols devastate flying units
Assault Drones → Cyber-Hounds
AoE attacks destroy melee units before they engage
Shield Bearers — Neutral
No counter bonuses, but provides defensive support to all units
Click on a unit in the counter triangle or select below to view detailed stats and abilities.
Melee
Ferocious cybernetic beasts that excel at closing distance and tearing through ranged units. Their speed and armor-piercing claws make them deadly against snipers.
Pack Tactics
+15% damage when 3+ Cyber-Hounds in squad
Armor Shred
Attacks reduce enemy DEF by 10% for 5s
Pounce
First attack deals 150% damage
"Originally designed as security units for The Architect's facilities, Cyber-Hounds were reprogrammed by human resistance fighters. Their neural networks still carry fragments of their original hunting protocols."
Units progress through 10 tiers (T1-T10), with each tier representing a significant leap in power and cost. Higher tiers require higher base levels to unlock.
| Tier | Power | Training Cost | Training Time | Unlock Requirement |
|---|---|---|---|---|
| T1 | 100 | 1,000 | 1m | Base Level 1 |
| T2 | 150 | 2,500 | 5m | Base Level 3 |
| T3 | 225 | 5,000 | 15m | Base Level 5 |
| T4 | 340 | 10,000 | 30m | Base Level 8 |
| T5 | 510 | 25,000 | 1h | Base Level 12 |
| T6 | 765 | 50,000 | 2h | Base Level 16 |
| T7 | 1150 | 100,000 | 4h | Base Level 20 |
| T8 | 1725 | 250,000 | 8h | Base Level 24 |
| T9 | 2590 | 500,000 | 16h | Base Level 28 |
| T10 | 3885 | 1,000,000 | 24h | Base Level 32 |
Each tier provides ~50% more power than the previous, making T10 troops nearly 40x stronger than T1.
Lower tiers are more cost-efficient for farming, while higher tiers are essential for competitive play.
Multiple training queues can be unlocked through VIP levels, dramatically increasing troop production.
Successful commanders balance their armies to counter enemy compositions while synergizing with their hero lineup.
25% each type
Best vs: Unknown enemy
Safe choice when scouting is unavailable
60% Hounds, 40% Drones
Best vs: Sniper-heavy enemies
Aggressive composition for fast victories
50% Shields, 30% Snipers, 20% Drones
Best vs: Defensive situations
Hold the line and outlast attackers
Scout and adapt
Best vs: Predictable enemies
Maximum efficiency when intel is available