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Military Systems

Troop
System

Build your army from four specialized unit types. Master the counter system to dominate the battlefield.

4

Unit Types

10

Tier Levels

44%

Counter Swing

3

Abilities Each

Counter System

The rock-paper-scissors counter system provides a 44% effective power swing, making unit composition the most critical tactical element in battle.

COUNTERSCOUNTERSCOUNTERS🐺🎯🤖
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Shield Bearers

Support Unit

🐺🎯

Cyber-Hounds → Railgun Snipers

Fast melee units close the gap before snipers can react

🎯🤖

Railgun Snipers → Assault Drones

Anti-air protocols devastate flying units

🤖🐺

Assault Drones → Cyber-Hounds

AoE attacks destroy melee units before they engage

🛡️

Shield Bearers — Neutral

No counter bonuses, but provides defensive support to all units

Unit Details

Click on a unit in the counter triangle or select below to view detailed stats and abilities.

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Cyber-Hounds

Melee

Ferocious cybernetic beasts that excel at closing distance and tearing through ranged units. Their speed and armor-piercing claws make them deadly against snipers.

Strong vs: Railgun Snipers
Weak vs: Assault Drones

Base Stats

hp85
atk90
def70
spd95

Unit Abilities

Pack Tactics

+15% damage when 3+ Cyber-Hounds in squad

Armor Shred

Attacks reduce enemy DEF by 10% for 5s

Pounce

First attack deals 150% damage

"Originally designed as security units for The Architect's facilities, Cyber-Hounds were reprogrammed by human resistance fighters. Their neural networks still carry fragments of their original hunting protocols."

Tier Progression

Units progress through 10 tiers (T1-T10), with each tier representing a significant leap in power and cost. Higher tiers require higher base levels to unlock.

TierPowerTraining CostTraining TimeUnlock Requirement
T11001,000
1m
Base Level 1
T21502,500
5m
Base Level 3
T32255,000
15m
Base Level 5
T434010,000
30m
Base Level 8
T551025,000
1h
Base Level 12
T676550,000
2h
Base Level 16
T71150100,000
4h
Base Level 20
T81725250,000
8h
Base Level 24
T92590500,000
16h
Base Level 28
T1038851,000,000
24h
Base Level 32

Power Scaling

Each tier provides ~50% more power than the previous, making T10 troops nearly 40x stronger than T1.

Cost Efficiency

Lower tiers are more cost-efficient for farming, while higher tiers are essential for competitive play.

Training Queues

Multiple training queues can be unlocked through VIP levels, dramatically increasing troop production.

Army Composition

Successful commanders balance their armies to counter enemy compositions while synergizing with their hero lineup.

Balanced

25% each type

Best vs: Unknown enemy

Safe choice when scouting is unavailable

Rush

60% Hounds, 40% Drones

Best vs: Sniper-heavy enemies

Aggressive composition for fast victories

Turtle

50% Shields, 30% Snipers, 20% Drones

Best vs: Defensive situations

Hold the line and outlast attackers

Counter

Scout and adapt

Best vs: Predictable enemies

Maximum efficiency when intel is available