An RPG-style approach where heroes, weapons, and modifications counter each other, replacing the static "bigger number wins" meta with strategic team composition.
+30%
Class Counter Bonus
+20%
Weapon Counter Bonus
+15%
Mod Counter Bonus
The current 4X hero meta suffers from a fundamental problem: when you face an opponent with a stronger composition, there is no strategic response. You simply lose.
Vanguard
Tank / Frontline
Striker
DPS / Damage
Technomancer
Support / Healer
Unlike simple rock-paper-scissors, our system creates deep strategic decisions through three independent counter layers that stack multiplicatively.
+30% Effective Power
The foundational counter system based on hero class roles.
| Class | Strong vs | Weak vs |
|---|---|---|
| Vanguard | Striker | Technomancer |
| Striker | Technomancer | Vanguard |
| Technomancer | Vanguard | Striker |
+20% Damage Bonus
Secondary counter layer based on equipped weapon type.
| Weapon | Effect | Counters |
|---|---|---|
| Kinetic | Armor pierce | Vanguards |
| Energy | Shield disrupt | Technomancers |
| Plasma | Resist bypass | Resist builds |
+15% Effectiveness
Tertiary counter through hero body modifications.
| Mod Type | Counters |
|---|---|
| Stealth | Targeting systems |
| Cyber | Slower enemies |
| Hardened | EMP effects |
| Targeting | Evasion builds |
Click or hover on any node to explore the counter relationships in detail. These interactive diagrams show how each layer creates strategic depth.
Click or hover on a node
to see counter relationships
Click or hover on a node
to see counter relationships
Click or hover on a node
to see counter relationships
Instead of multiple fixed teams, players have one team with switchable characters based on opponent composition.
Active Heroes
In combat formation
5
Reserve Heroes
Available for swap
3
Swap Limit
Per battle maximum
2
Scout Phase
See opponent's hero lineup (not gear/mods)
Swap Phase
30 seconds to swap reserve heroes into active slots
Combat Phase
Battle resolves with counter bonuses applied
"Do you reveal your strongest heroes early, or hold them in reserve to counter-swap?"
Experience the team building flow with this interactive demo. Build your team, scout the enemy, and make strategic swaps based on their composition.
Add Hero
Add Hero
Add Hero
Add Hero
Add Hero
Add Reserve
Add Reserve
Add Reserve
AEGIS-7
PHANTOM
CIPHER
BULWARK
VIPER
NEXUS
SENTINEL
WRAITH
1. Build
Select 5 active + 3 reserve
2. Scout
See enemy composition
3. Swap
2 swaps in 30 seconds
Information is power. The scouting system creates monetization opportunities around strategic advantage without direct power increase.
Hero names and classes
Free
Hero levels and star ratings
Scout ability
Weapon types equipped
50 Quantum Cores
Full mod loadout
200 Quantum Cores
Pre-battle spending that feels strategic rather than pay-to-win.
| Action | Cost | Limit | Strategic Value |
|---|---|---|---|
Swap Active ↔ Reserve | Free | 2 per battle | Core counter-picking mechanic |
Change Weapon | 10 Quantum Cores | Unlimited | Adapt to enemy armor/shields |
Change Mod | 25 Quantum Cores | 1 per hero | Counter specific enemy builds |
With the counter system in place, team composition becomes a strategic puzzle.
2 Vanguard, 2 Striker, 1 Technomancer
Strength
No hard counters
Weakness
No hard advantages
1 Vanguard, 3 Striker, 1 Technomancer
Strength
Kills before response
Weakness
Weak to armor stacking
2 Vanguard, 1 Striker, 2 Technomancer
Strength
Outlasts burst
Weakness
Weak to debuff stacking
Varies based on opponent
Strength
Maximum advantage
Weakness
Requires good scouting
When a player loses to a specific counter, offer helpful solutions that feel valuable rather than exploitative.
Trigger
Lost to specific hero
Fragments for countering hero
$9.99
Trigger
Lost to weapon type
Weapon blueprints that counter
$4.99
Trigger
Lost to mod type
Mod research speedup
$2.99