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Building System

Base structures, upgrades, and production mechanics

Your enclave is your fortress in the wasteland. Every building serves a purpose — from resource generation to military production to research advancement. Strategic building placement and upgrade prioritization separates thriving commanders from struggling survivors.

Building Categories

Buildings are organized into five categories, each serving a distinct role in your enclave's development.

Core

Command & control

1 building

Military

Troop production

3 buildings

Resource

Economy generation

3 buildings

Development

Research & tech

1 building

Defense

Base protection

2 buildings

Command Center

Core

The heart of your enclave. Upgrading unlocks new buildings, increases march capacity, and expands your territory.

Max Level

35

Unlocks At

CC 1

Function

Unlocks buildings & features

Barracks

Military

Train ground troops including Cyber-Hounds and Shield Bearers. Higher levels unlock advanced unit tiers.

Max Level

35

Unlocks At

CC 2

Function

Train ground units

Drone Bay

Military

Manufacture Assault Drones and aerial support units. Essential for balanced army composition.

Max Level

35

Unlocks At

CC 4

Function

Train aerial units

Sniper Nest

Military

Train Railgun Snipers and long-range specialists. Critical for siege warfare and defense.

Max Level

35

Unlocks At

CC 6

Function

Train ranged units

Research Lab

Development

Unlock technologies across Economy, Military, and Development trees. The key to long-term power.

Max Level

35

Unlocks At

CC 3

Function

Research technologies

Power Plant

Resource

Generates Energy, the primary resource for construction and research. Multiple plants stack production.

Max Level

35

Unlocks At

CC 1

Function

Produce Energy

Alloy Foundry

Resource

Produces Alloys used for troop training and building upgrades. Essential for military expansion.

Max Level

35

Unlocks At

CC 1

Function

Produce Alloys

Data Center

Resource

Generates Data Credits, the soft currency used for hero upgrades and gear enhancement.

Max Level

35

Unlocks At

CC 5

Function

Produce Data Credits

Hospital

Support

Reconstitutes fragmented troops after battle. Capacity determines how many troops can recover simultaneously.

Max Level

35

Unlocks At

CC 3

Function

Heal wounded troops

Wall

Defense

Your first line of defense. Higher levels increase durability and unlock defensive emplacements.

Max Level

35

Unlocks At

CC 2

Function

Base defense

Upgrade Requirements

Command Center upgrade requirements scale exponentially. These milestones represent key progression gates.

CC Level Time Energy AlloysPrerequisite
Level 52h50K30KResearch Lab 3
Level 108h500K300KResearch Lab 8
Level 151d 4h2.5M1.5MResearch Lab 13
Level 203d10M6MResearch Lab 18
Level 257d50M30MResearch Lab 23
Level 3014d200M120MResearch Lab 28
Level 3530d1B600MResearch Lab 33

Speed-Up Economics: At 1 Quantum Core = 1 minute of acceleration, reaching CC 35 from CC 30 would cost approximately 43,200 Cores (~$432) to instant complete. VIP discounts and event bonuses can reduce this significantly.

Production Rates

Resource buildings generate passive income. Multiple buildings of the same type stack additively.

BuildingLevel 1Level 10Level 20Level 35
Power Plant100/hr1,000/hr10,000/hr100,000/hr
Alloy Foundry80/hr800/hr8,000/hr80,000/hr
Data Center50/hr500/hr5,000/hr50,000/hr

Building Slots

Power Plants

6 slots

Max production: 600,000 Energy/hr at Level 35

Alloy Foundries

6 slots

Max production: 480,000 Alloys/hr at Level 35

Data Centers

4 slots

Max production: 200,000 Data/hr at Level 35

Build Queue System

Build queues are the primary time-gating mechanism. Additional queues are unlocked through VIP progression.

Construction Queues

1st Queue

Default

-

2nd Queue

VIP 5

$3,500

3rd Queue

VIP 12

$40,000

Research Queues

1st Queue

Default

-

2nd Queue

VIP 9

$15,000

3rd Queue

VIP 18

$250,000

Monetization Insight: Build queues are one of the highest-value VIP unlocks. Players with multiple queues progress 2-3x faster, creating strong incentive to reach VIP 5 early.

Recommended Upgrade Priority

Optimal building upgrade order for new players to maximize early-game progression.

1

Command Center

Unlocks everything else

2

Research Lab

Tech unlocks are permanent

3

Power Plants

Energy bottleneck is common

4

Barracks

Troop power = combat power

5

Hospital

Reduces troop loss costs

6

Alloy Foundries

Troop training requires alloys

7

Wall

Defense before offense

8

Data Centers

Hero upgrades are secondary