From Prototype to Playable Web App
An accelerated 12-week roadmap to transform Gridfall into a fully functional 3D multiplayer web game — built primarily with Manus AI and minimal external resources.
3D Vision Concepts
Click to expand
Isometric Territory View
Elevated hex terrain with shield domes, alliance borders, and marching armies

Base Close-Up
Detailed player base with command center, turrets, and resource nodes

Strategic Overview
Full war map with multiple alliances, combat effects, and fog of war
12-Week Sprint Plan
3D World Foundation
Three.js hex world, camera controls, basic terrain rendering
Structures & Visuals
Player bases, buildings, shield effects on the 3D map
Multiplayer Foundation
Real-time WebSocket sync, player presence, basic chat
Core Gameplay Loop
Resources, marching armies, basic combat resolution
Heroes & Progression
Hero recruitment, gacha system, player progression
Polish & Launch
UI refinement, effects, testing, deployment
Recommended Tech Stack
frontend
backend
multiplayer
deployment
Tools & Resources
Development
Backend & Database
3D Assets
Audio
Estimated External Costs
One-time purchases for 3D assets and audio
What Manus Builds
3D Graphics Engine
Three.js hex world with shaders
Real-time Multiplayer
WebSocket sync for 100+ players
Game Logic
Combat, resources, progression
Database & Auth
Supabase integration
UI/UX Design
React components & animations
Deployment
CI/CD pipeline setup
External Requirements
These items require external sourcing — Manus can integrate them but cannot create from scratch:
3D Hero Models
5-8 stylized character models from Sketchfab or commissioned artist
Sound Effects
Combat sounds, UI feedback, ambient audio from stock libraries
Background Music
Cyberpunk ambient tracks from stock audio or AI generation
Ready to Start Building?
The first milestone is a 3D hex world prototype — navigable, with basic terrain and camera controls. This validates the technical approach before committing to the full build.