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Resource Economy

Shield Economy System

A risk/reward mechanic where resource generation is tied to shield status, creating strategic decisions between protection and progression.

Core Concept

Shield Active

Protected
Base is protected from attacks
Resources cannot be raided
Safe during offline periods
Resource generation STOPS
Cannot attack other players
Resource Generation Rate
0%
of base production

Shield Down

Vulnerable
Base can be attacked
Resources can be raided (up to 20%)
Troops can be damaged
Resource generation BOOSTED
Can attack and raid enemies
Resource Generation Rate
250%
of base production

Design Philosophy

Why This Works

  • Discourages passive play — Players can't shield indefinitely without falling behind economically
  • Creates attack windows — Enemies know targets must drop shields to progress
  • Rewards active play — Players who engage get 2.5x resources
  • Balances spending — Whales can't just buy shields forever

Strategic Depth

  • Timing shield drops around alliance coordination
  • Managing sleep schedules and offline periods
  • Coordinating with allies for protection during farming
  • Planning around event schedules and war times

Resource Generation Rates

Base Production (Per Hour)

ResourceBase RateShield ON (0%)Shield OFF (250%)Difference
Credits
1,00002,500+2,500/hr
Alloy
50001,250+1,250/hr
Energy Cells
3000750+750/hr
Quantum Cores
500125+125/hr

Always Shielded

24hr Credits0
Weekly Credits0
Protection100%
⚠️ Falls behind economically

Balanced (8hr/day unshielded)

24hr Credits20,000
Weekly Credits140,000
Protection67%
⚖️ Recommended for most players

Aggressive (16hr/day unshielded)

24hr Credits40,000
Weekly Credits280,000
Protection33%
🚀 High risk, high reward

Timing Considerations

Shield Mechanics

Minimum shield duration
Prevents shield flickering
4 hours
Shield activation cooldown
After dropping shield
30 minutes
Post-attack immunity
Grace period after being attacked
5 minutes
War shield override
Shields don't work during alliance wars
Disabled

Optimal Farming Windows

Early Morning (4-7 AM)
Most players sleeping
Low Risk
Work Hours (9 AM-5 PM)
Active but distracted
Medium Risk
Prime Time (7-11 PM)
Peak activity
High Risk
Late Night (12-3 AM)
Low activity
Low Risk

Recommended Daily Cycle

0
6
12
18
Shielded (Sleep/Work)
Farming (Active Play)

Alliance Warfare Interactions

Coordinated Farming

Alliances can coordinate shield drops to protect farming members.

Designate 'guard duty' rotations
Rally reinforcements to farming members
Scout enemy activity before dropping shields
Use alliance chat to coordinate timing

War Mode Override

During alliance wars, shields are disabled for all participants.

All shields drop when war begins
Cannot activate shields during war
Resource generation at 150% (war bonus)
Post-war 2-hour shield grace period

Strategic Scenarios

The Bait

Drop shield to lure attackers, then have alliance rally reinforcements for a trap

Enemy loses troops, you gain defender bonus

The Blitz

Coordinate 10+ alliance members to drop shields simultaneously for mass farming

Overwhelm enemy scouts, maximize resource gain

The Siege

Keep enemy shielded by constant attack threats, starving their economy

Enemy falls behind while you farm freely

Monetization Impact

Shield-Related Purchases

8-Hour Shield
Basic protection
$0.99
24-Hour Shield
Full day coverage
$1.99
3-Day Shield
Weekend protection
$4.99
Shield Cooldown Reset
Instant reactivation
$0.49
War Immunity Pass
Skip one alliance war
$9.99

Economic Balance

Key Insight

Whales can buy shields, but cannot buy the 250% production bonus. This means active F2P players can out-produce passive spenders.

Revenue Expectation

Shield purchases estimated at 15-20% of total IAP revenue, with most coming from casual players seeking protection.

Retention Impact

Shield system reduces rage-quit from attacks by ~35%while maintaining competitive tension.

Shield Economy Simulator

Current Status

Resource Generation0%
Attack VulnerabilityProtected
Credits/Hour0

Projection (Next 24 Hours)

If shield stays ON
0 Credits
No production while shielded
Comparison
Always Shielded0 Credits
8hr Farming20,000 Credits
16hr Farming40,000 Credits
Always Unshielded60,000 Credits
0%
Shield ON Rate
250%
Shield OFF Bonus
4hr
Min Shield Duration
30min
Activation Cooldown