Unlock dependencies and progression paths
The Research system provides long-term progression through three branches: Economy, Military, and Development. Each node has prerequisites that create meaningful choices and pacing throughout the player journey.
Resource production, gathering efficiency, and economic infrastructure
Increases base resource production by 5% per level
Increases resource storage capacity by 10% per level
Increases resource gathering speed by 3% per level
Reduces alliance trade tax by 2% per level
Increases base resource production by 8% per level
Increases march carrying capacity by 5% per level
Select a technology node to view details
Week 1-2
Early Game
Focus on Construction Speed I and Resource Extraction I for faster base development
Week 3-6
Mid Game
Branch into Military for combat effectiveness while maintaining Economy growth
Month 2-3
Late Game
Tier II technologies unlock, requiring significant time and resource investment
Month 4+
End Game
Tier III technologies and specialization paths for competitive advantage
Quantum Cores can instantly complete or accelerate research timers. Tier II+ technologies create natural spending pressure due to multi-day timers.
Est. 15% of time acceleration revenue
VIP 9 unlocks a second research queue, allowing parallel research. This is a major milestone that drives spending to $15,000+.
Key VIP conversion driver
Event bundles include research speed-ups and resource packs specifically timed around new technology releases.
Event-driven spending spikes