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Questions & Feedback

Align on key decisions before development begins

This page tracks open questions and design decisions that need partner input. Review each item, discuss with the team, and help us resolve these before we commit to development.

How to Use This Page

Review questions by category, click to expand for context, and share your thoughts via our communication channels. Once we align, items will be marked as "Discussed" or "Resolved."

15

Total Questions

13

Open

2

Discussed

0

Resolved

7

High Priority

OpenHigh PriorityCore Gameplay

Is the 'Easy to Learn, Hard to Master' balance achievable with our counter system?

OpenHigh PriorityCore Gameplay

Should the Fragmentation system replace or supplement traditional troop loss?

OpenMediumCore Gameplay

What's the right balance between PvE and PvP content at launch?

DiscussedMediumHeroes & Combat

Is 8 launch heroes enough for strategic variety?

OpenMediumHeroes & Combat

Should the flexible team system (5+3 reserve) be available from Day 1?

OpenHigh PriorityMonetization

Is $250 the right entry point for VIP 1?

OpenHigh PriorityMonetization

Should we launch with all 5 monetization pillars or phase them in?

OpenMediumMonetization

Is the Alliance Resurrection Pool too aggressive for launch?

OpenHigh PriorityMonetization

Are our Year 1 revenue projections ($28M) realistic or conservative?

OpenLowSocial & Alliance

Is the R4/R5 highlight system enough to drive social engagement?

DiscussedMediumSocial & Alliance

Should territory control be available at launch or added post-launch?

OpenMediumArt & Theme

Is 'Cyber-Fall' aesthetic distinctive enough from competitors?

OpenLowArt & Theme

Should The Architect be visible in marketing or remain mysterious?

OpenHigh PriorityMarket & Strategy

What's our primary competitive positioning statement?

OpenHigh PriorityMarket & Strategy

Should we target Last War's audience or differentiate completely?

Quick Actions

Approve Direction

If you agree with the current design direction, let us know so we can mark items as resolved.

Raise Concerns

If you have concerns about any design decision, flag them early so we can discuss alternatives.

Suggest Ideas

Have ideas we haven't considered? Share them and we'll evaluate adding them to the design.

All feedback helps us build a better game. Let's align before we write code.

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