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Changelog

Track all material updates to the game design

This changelog documents all significant updates to Gridfall's game design. Use this to stay informed about new systems, balance changes, and design decisions as we refine the concept before development begins.

Pre-Development Phase

All content in this Design Hub is conceptual and subject to change. The goal is to align on design direction and get partner buy-in before any code is written.

31

Total Updates

v2.14.0

Current Version

15+

System Pages

Feb 2026

Last Updated

Map Architecture & Scaling Specifications

MAJOR
v2.14.0February 5, 2026

Key Highlights

  • Supports 10,000+ concurrent players from day one
  • Built-in expansion capability for future seasons

Added

  • Map Architecture page — Detailed specifications for 50×50 hex grid supporting 10K+ players
  • Zone layout system — 5 concentric zones: Outer Rim, Frontier, Warzone, Capitol Ring, Central Nexus
  • Season scaling roadmap — Grid expansion from 50×50 (S1) to 80×80 (S3+) for 25K players
  • POI distribution guide — 8 Capitols, 64 Trade Posts, 32 Warzone Outposts, 500 Resource Nodes
  • Performance architecture — Chunk-based loading, LOD, fog of war culling, instance batching
  • Viewport management — 4 zoom levels from strategic (50×50) to base view (3×3)
  • Competitive comparison — Launch with S5-equivalent scale to avoid early map expansions

Web App Development Plan & 3D Vision

MAJOR
v2.13.0February 5, 2026

Key Highlights

  • Validates technical approach before full build commitment
  • Estimated $300-500 external costs for complete MVP

Added

  • Web App Development Plan page — 12-week accelerated roadmap for 3D multiplayer web game MVP
  • 3D Vision concept gallery — 3 high-fidelity concept images showing target aesthetic
  • Interactive sprint timeline — 6 development phases with expandable deliverables
  • Tech stack recommendations — React, Three.js, Supabase, WebSockets architecture
  • Tool & resource guide — Essential tools for Manus-first development with cost estimates
  • External requirements breakdown — 3D assets, audio, and music sourcing guidance

Defeat Scenario & Consequences

FEATURE
v2.12.0February 5, 2026

Key Highlights

  • Demonstrates risk/reward of target selection
  • Shows consequences of poor strategic decisions

Added

  • Omega Fortress — New ultra-powerful enemy base (450K power, 85K troops) for defeat scenario
  • Elite enemy heroes — 5 legendary/epic defenders: Omega Warlord, Crimson Executioner, Shadow Reaper, Blood Priest, Doom Bringer
  • Danger warning system — Visual alerts for bases with power levels significantly higher than player
  • Power comparison display — Shows enemy power as multiplier (e.g., 4.7x) relative to player
  • Defeat consequences panel — Hospital capacity used, troop recovery time, commander XP lost
  • Strategic tip system — Contextual advice after defeat to help players learn

Alliance War Demo

MAJOR
v2.11.0February 5, 2026

Key Highlights

  • Demonstrates complete gameplay loop for investors
  • Shows how World Map and Battle Arena systems integrate

Added

  • Complete Alliance War demo — Full attack sequence from target selection to battle results
  • Target selection phase — Interactive map showing enemy bases with shield status
  • March animation phase — Real-time troop movement visualization with progress tracking
  • Battle phase — Turn-based combat simulation with hero cards, HP bars, and combat log
  • Results phase — Victory/defeat screen with loot summary, casualties, and hero performance
  • 4 enemy bases to attack — Iron Citadel, Steel Outpost (shielded), Shadow Nexus, Thunder Keep
  • 4 player heroes — Nova Prime, Titan-7, Cipher, Vex Hunter with unique classes
  • Battle speed controls — 1x, 2x, 4x speed options with pause/skip functionality

Shield Visualization & Tutorial Flow

MAJOR
v2.10.0February 5, 2026

Key Highlights

  • Demonstrates the 45% D1 retention target through clear onboarding
  • Shows investors how new players learn core mechanics

Added

  • World Map shield status indicators — Visual icons showing protected (🛡️) vs farming (⚡) bases
  • Shield bubble animation — Pulsing cyan glow around shielded structures
  • Tile info panel shield status — Shows current shield state with production rate
  • Tutorial Flow Demo — 7-step interactive onboarding for Shield Economy mechanic
  • Interactive shield simulator — Toggle shield in tutorial to see resource changes
  • Attack warning system — Visual alert when enemies approach unshielded bases
  • Optimal farming windows guide — Risk levels by time of day
  • Alliance coordination tips — Team strategies for safe farming

Shield Economy System

MAJOR
v2.9.0February 5, 2026

Key Highlights

  • Creates compelling risk/reward decisions for players
  • Discourages passive play while rewarding active engagement
  • Balances whale spending with F2P progression

Added

  • Shield Economy page — Risk/reward mechanic where resource generation is tied to shield status
  • Core concept section — Shield ON (0% production, protected) vs Shield OFF (250% production, vulnerable)
  • Detailed resource generation rates — Per-hour breakdown for all resource types
  • Time comparison analysis — Always shielded vs balanced vs aggressive playstyles
  • Timing considerations — Shield cooldowns, optimal farming windows, daily cycle visualization
  • Alliance warfare interactions — Coordinated farming, war mode override, strategic scenarios
  • Monetization impact — Shield-related purchases and economic balance analysis
  • Interactive simulator — Toggle shield status to see resource projections

Community Feedback Loop

FEATURE
v2.8.1February 4, 2026

Key Highlights

  • Shows investors the player-developer feedback loop
  • Demonstrates community engagement strategy

Added

  • Community Feedback Loop tab added to Off-Season Activities page
  • Feedback pipeline visualization — Submit → Vote → Review → Implement
  • Feedback categories — Gameplay Balance, Quality of Life, New Features with response times
  • Community Wins showcase — 4 implemented player ideas with vote counts and impact metrics
  • Contributor rewards system — Rewards for idea submission and voting participation
  • Developer communication schedule — Weekly Dev Diary, Monthly AMA, Bi-weekly Response Posts
  • Feedback impact stats — 12,847 ideas submitted, 47 implemented, 2.3M votes, 94% response rate

Off-Season Activities & Stylized PDF

MAJOR
v2.8.0February 4, 2026

Key Highlights

  • Off-Season page shows investors the full 20-week season cycle
  • Stylized PDF creates professional investor-ready documentation
  • Demonstrates attention to detail in all deliverables

Added

  • Off-Season Activities page — Comprehensive guide to 8-week off-season period
  • Catch-Up Systems section — 2x XP, resource abundance, hero fragments shop, gear catch-up
  • Limited Events section — 4 unique 2-week events (Proving Grounds, Alliance Olympics, Lore Expedition, Pre-Season Tournament)
  • Preparation Phase section — Season prep checklist with resource stockpiling, hero preparation, alliance readiness
  • Head-Start Bonuses — Bronze/Silver/Gold/Platinum tiers for off-season completion
  • Off-Season Rewards section — Exclusive cosmetics and progression rewards
  • Off-Season Monetization breakdown — Revenue streams and expectations
  • Stylized PDF export — Professional cyber-themed PDF with cover page, table of contents, section dividers
  • PDF progress indicator — Real-time generation progress bar
  • PDF features checklist — Shows all PDF enhancements

Changed

  • GDD download now generates stylized PDF instead of plain text
  • PDF includes branded cover page with stats boxes
  • PDF has page headers, footers, and section numbers
  • Document version updated to v2.8.0

Season Timing Update

UPDATE
v2.7.1February 3, 2026

Key Highlights

  • Longer seasons give players more time to progress and compete
  • Extended off-season allows for meaningful catch-up and preparation
  • More sustainable content cadence for development team

Changed

  • Season length updated from 8 weeks to 12 weeks (84 days)
  • Off-season period updated from 3-5 days to 8 weeks (56 days)
  • Annual seasons reduced from 6 to 2-3 per year (20-week cycles)
  • Mid-season update moved from Week 4-5 to Week 6-7
  • Double XP weekends adjusted to every 3 weeks (from every 2 weeks)
  • Catch-up period extended to final 2 weeks (from 1 week)
  • Annual Battle Pass revenue projection adjusted to $1.1-1.3M

A/B Thumbnail Testing

MAJOR
v2.7.0February 3, 2026

Key Highlights

  • Demonstrates data-driven creative optimization
  • Shows commitment to maximizing ad performance
  • Investors see scientific approach to UA spend

Added

  • A/B Thumbnail Testing dashboard — Compare thumbnail variants for each video
  • Multi-variant support: 2-3 thumbnail variants per video ad
  • Click-through rate (CTR) tracking per variant
  • Statistical confidence level indicator (95% threshold)
  • Control vs variant comparison with percentage difference
  • Impressions share visualization with progress bars
  • Winner declaration when confidence threshold reached
  • Simulate button to test click tracking in real-time
  • Shuffle A/B button to randomize displayed variants
  • Test status indicators: Running, Completed, Paused

Changed

  • Video cards now show active A/B variant badge
  • Header displays number of running A/B tests
  • Document version updated to v2.7.0

Video Analytics Dashboard

FEATURE
v2.6.1February 3, 2026

Key Highlights

  • Investors can see actual performance data for each ad
  • Demonstrates data-driven UA optimization approach
  • Shows ROI potential with engagement and CTR metrics

Added

  • Performance Analytics dashboard — Comprehensive metrics for all video ads
  • View counts with trend indicators (+/- percentage)
  • Engagement metrics: likes, shares, clicks per video
  • Completion rate tracking with color-coded thresholds
  • Average watch time and CTR (Click-Through Rate) display
  • Total aggregated metrics: 446K+ views, 35K+ likes, 18K+ clicks
  • Performance by Video table with sortable columns
  • Real-time view tracking when watching videos
  • Metrics overlay in video player modal

Changed

  • Video cards now display engagement metrics on hover
  • Hero section shows total views and weekly growth
  • Document version updated to v2.6.1

Marketing Assets Page

MAJOR
v2.6.0February 3, 2026

Key Highlights

  • Investors can preview actual promotional content
  • Demonstrates mobile-first vertical video strategy
  • Shows UA (User Acquisition) planning and metrics

Added

  • Marketing Assets page — Showcase for promotional video content
  • 4 short-form video ads (15-18 seconds each)
  • Video gallery with hover-to-preview functionality
  • Full-screen video player with custom controls
  • Progress bar, play/pause, mute controls
  • Platform badges (TikTok/Reels) on each video
  • Ad Strategy section explaining marketing approach
  • Target metrics display (CPI, CTR, ROAS goals)

Changed

  • Added Marketing Assets link to sidebar navigation
  • Document version updated to v2.6.0

Alliance Chat Integration

FEATURE
v2.5.2February 3, 2026

Key Highlights

  • Demonstrates the social/multiplayer feel of alliance gameplay
  • Shows how players coordinate attacks and celebrate victories
  • Investors can see the community engagement loop in action

Added

  • Alliance Chat panel — Simulated real-time chat feed alongside Battle Log
  • Tabbed interface switching between Battle Log and Alliance Chat
  • Auto-generated chat messages from alliance members
  • Member roles displayed: Leader (crown), Officer (star), Member
  • Role badges for leaders and officers
  • Online members indicator with avatar previews
  • Chat reactions to battle events (victories, defeats, scout reports)
  • Message types: coordination, warnings, celebrations, general chat
  • Disabled chat input placeholder for demo purposes
  • Clear Chat button to reset message history

Changed

  • Battle Log and Alliance Chat now share a unified tabbed container
  • Event completion triggers chat reactions from alliance members
  • Document version updated to v2.5.2

Real-Time Battle Log

FEATURE
v2.5.1February 3, 2026

Key Highlights

  • Investors can now see the full battle feedback loop in action
  • Scout intel shows strategic value of reconnaissance marches
  • Victory/defeat outcomes demonstrate risk/reward combat mechanics

Added

  • Battle Log panel — Real-time event feed for completed marches
  • Attack outcomes with victory/defeat status and damage dealt
  • Scout reports showing enemy troop counts, power, and structures
  • Reinforcement arrival notifications with troop counts
  • Color-coded events by outcome (green=victory, red=defeat, cyan=intel, blue=arrived)
  • Timestamp tracking showing time since each event
  • Clear Log button to reset event history
  • Scrollable event list with max 50 events stored

Changed

  • March completion now generates detailed battle outcomes
  • Document version updated to v2.5.1

March Visualization & Hero Recruitment Demo

MAJOR
v2.5.0February 3, 2026

Key Highlights

  • World Map now visualizes real-time warfare with animated marches
  • Hero Recruitment demo showcases full gacha mechanics with pity system
  • 5 playable prototypes now available for investor demonstrations
  • Complete monetization loop visible: currency → pulls → heroes → combat

Added

  • March/Attack Visualization — Animated troop movements on World Map
  • 4 march types: Attack (red), Scout (cyan), Reinforce (green), Rally (orange)
  • Real-time march progress with pulsing visual effects
  • Troop count labels and progress percentages on marching units
  • Auto-spawning demo marches between alliance structures
  • March control panel with play/pause and active march list
  • Hero Recruitment Demo — Interactive gacha summoning system
  • 6 rarity tiers: Common, Uncommon, Rare, Epic, Legendary, Mythic
  • 20 heroes across 3 classes and 3 weapon types
  • Pity system with soft pity at 75 pulls and hard pity at 90 pulls
  • Banner system with featured hero rate-ups
  • Pull animations with sound effects and reveal sequences
  • Collection tracking and pull history
  • Quantum Cores premium currency integration

Changed

  • World Map now shows live troop movements between territories
  • Playable Prototype section expanded to 5 demos
  • Document version updated to v2.5.0

Interactive World Map Prototype

MAJOR
v2.4.0February 3, 2026

Key Highlights

  • Third playable prototype demonstrates alliance territory warfare
  • Hex-grid map with procedural terrain generation
  • Visual influence system shows how structures expand territory
  • Multi-alliance competition with Phoenix Legion vs Iron Dominion demo

Added

  • World Map Demo — Interactive hex-grid territory control prototype
  • Alliance HQ placement and expansion mechanics
  • Banner Tower system for territory extension
  • 5 structure types: Alliance HQ, Banner Tower, Watchtower, Resource Outpost, Fortress
  • 6 terrain types with different buildability and defense bonuses
  • Territory influence visualization with alliance colors
  • Contested territory indicators for disputed zones
  • Resource nodes (Steel, Circuits, Power, Rare Materials) scattered across map
  • Real-time territory statistics showing alliance control percentages
  • Structure placement validation with influence radius preview

Changed

  • Playable Prototype section now features three demos: Battle Arena, Base Builder, and World Map
  • Document version updated to v2.4.0

Base Builder & Enhanced Battle Arena

MAJOR
v2.3.0February 3, 2026

Key Highlights

  • Two playable prototypes now available for investor demos
  • Base Builder demonstrates city management and resource economy
  • Battle Arena now features immersive audio feedback
  • Strategic swap phase fully functional

Added

  • Base Builder Demo — Interactive city management prototype with 8x8 grid
  • 9 building types across 5 categories (Core, Military, Resource, Development, Defense)
  • Building placement, upgrade, and demolition mechanics
  • Resource management system (Steel, Circuits, Power)
  • Command Center progression unlocking new buildings
  • Battle Arena sound effects — Attack impacts, critical hits, counter bonus sounds
  • Victory and defeat fanfares with volume control
  • Reserve hero swapping — Full swap functionality in the swap phase with visual feedback

Changed

  • Playable Prototype section now features both Battle Arena and Base Builder demos
  • Document version updated to v2.3.0

Playable Battle Arena Prototype

MAJOR
v2.2.0February 3, 2026

Key Highlights

  • First interactive gameplay demonstration for investors
  • Validates core counter-based hero mechanics
  • Partners can experience the strategic depth firsthand
  • Foundation for future prototype expansions

Added

  • Battle Arena Demo — First playable prototype of the Counter Hero battle system
  • Team Selection phase — Choose 5 active heroes + 3 reserves from 11-hero roster
  • Scout Phase — Analyze enemy team composition before battle
  • Swap Phase — 30-second timer to swap up to 2 heroes to counter enemy lineup
  • Battle Simulation — Real-time combat with counter bonuses (Class +30%, Weapon +20%, Mod +15%)
  • Results Screen — Victory/defeat with damage breakdown, MVP calculation, and team performance stats
  • Counter System visualization — Interactive legend showing all counter relationships
  • 11 unique heroes across 3 classes (Vanguard, Striker, Technomancer) with different weapons and mods

Changed

  • Sidebar now features prominent 'Playable Prototype' section with Battle Arena Demo link
  • Document version updated to v2.2.0

Battle Pass & Seasonal Content

MAJOR
v2.1.0February 3, 2026

Key Highlights

  • 15-20% Premium Pass conversion target
  • $9.99 Premium Pass / $24.99 Premium Pass+ / $4.99 Prestige Upgrade pricing
  • Season cosmetics NEVER return — creates FOMO and exclusivity
  • ~9% of total Year 1 revenue from Battle Pass system

Added

  • Battle Pass page — Complete seasonal content system with 12-week seasons (8-week off-seasons), 100+20 prestige tiers, and comprehensive reward tracks
  • Free Track rewards — Epic Season Hero at Tier 100, avatar frames, emotes, and progression resources
  • Premium Track rewards — Legendary Season Hero, Mythic gear sets, exclusive cosmetics, and 15,000+ Quantum Cores
  • Prestige Track (Tiers 101-120) — Animated avatar borders, mythic hero shards, and prestige titles
  • Season Themes — The Awakening, Iron Tide, Fractured Alliances, The Deep Grid, Crimson Protocol, Endgame (2-3 seasons per year)
  • Season Shop with Season Tokens — Previous season heroes, gear materials, exclusive emotes
  • Catch-up mechanics — Tier skips, Double XP weekends, late joiner protection
  • Revenue model projections — $435K per season, $1.1-1.3M annual from Battle Pass (2-3 seasons)

Changed

  • System Designs section now includes Battle Pass link with 'NEW' badge
  • Document version updated to v2.1.0

Server Lifecycle & Operations

MAJOR
v2.0.0February 3, 2026

Key Highlights

  • Target 18+ month average server lifespan before merge
  • 70%+ D30 retention post-merge with comprehensive compensation
  • Power-based matchmaking ensures fair cross-server competition
  • NOVA servers create recurring engagement for veteran players

Added

  • Server Lifecycle page — Complete server launch cadence, health monitoring, merge mechanics, and cross-server systems
  • 5-phase server launch schedule from Soft Launch to Maintenance
  • 4-stage server age phases (Genesis, Expansion, Dominion, Legacy) with unique mechanics
  • Server health metrics dashboard with weighted scoring system
  • 30-day merge process timeline with compensation packages
  • Cross-server matchmaking tiers (Bronze, Silver, Gold, Diamond)
  • NOVA fresh-start server concept with spending caps and accelerated progression

Changed

  • System Designs section now includes Server Lifecycle link with 'NEW' badge
  • Document version updated to v2.0.0

Quest System & Social Systems

MAJOR
v1.9.0February 3, 2026

Key Highlights

  • Complete engagement loop design targeting 70%+ daily quest completion rate
  • Session design optimized for 3 daily touchpoints (morning/midday/evening)
  • Social features designed to drive 10-12% D30 retention target
  • Moderation system with AI filtering and escalation paths

Added

  • Quest System page — Daily quests (4 categories, 8 quests), weekly quests (10 quests), monthly narrative chains, and 28-day login calendar
  • Social Systems page — Chat channels (World, Alliance, Team, Private), real-time translation (14 languages), friend system, and moderation tools
  • Premium login track monetization ($4.99/month)
  • R4/R5 weekly highlight system for alliance recognition
  • Best Friends system with special perks (up to 3 best friends)
  • Emote and expression system with free, unlockable, and premium tiers

Changed

  • System Designs section now includes Quest System and Social Systems links with 'NEW' badges

Competitive Landscape Analysis

FEATURE
v1.8.0February 3, 2026

Key Highlights

  • Clear visual differentiation showing Gridfall's strengths vs competitors
  • Hover-to-reveal insights explain why each advantage matters
  • Four key differentiator cards: Counter System, Fragmentation, Retention-First, Theme/IP

Added

  • Competitive Landscape page — Visual side-by-side comparison of Gridfall vs Last War, WhiteOut Survival, and Rise of Kingdoms
  • Feature comparison matrix with 16 metrics across 4 categories (Core Mechanics, Monetization, Retention, Market Position)
  • Interactive category tabs with hover insights explaining Gridfall's advantages
  • Market opportunity section with $6.8B market size visualization

Changed

  • Partner Collaboration section now includes Competitive Landscape link with 'NEW' badge

Executive Summary & Development Roadmap

MAJOR
v1.7.0February 3, 2026

Key Highlights

  • Scannable investor pitch format with key metrics prominently displayed
  • 5-phase development timeline with expandable milestone details
  • Critical path milestones: MVP (Month 3), Feature Complete (Month 6), Soft Launch (Month 9), Global Launch (Month 10)

Added

  • Executive Summary page — One-page investor overview with key metrics, differentiators, revenue model, and financial projections
  • Development Roadmap page — Interactive timeline from MVP (Month 1-3) through Global Launch (Month 10+) with milestone tracking
  • Risk factors and mitigation strategies section in roadmap

Changed

  • Partner Collaboration section now includes Executive Summary and Roadmap links
  • Added 'NEW' badge to Executive Summary for visibility

Research Tech Tree & Partner Collaboration Tools

MAJOR
v1.6.0February 3, 2026

Key Highlights

  • Interactive tech tree with selectable nodes and dependency visualization
  • Structured feedback system with status tracking (Open/Discussed/Resolved)
  • Priority indicators for high-impact design decisions

Added

  • Research Tech Tree page — Interactive visualization of Economy, Military, and Development branches with unlock dependencies
  • Questions & Feedback page — 14 open design questions organized by category for partner input before development
  • Partner Collaboration section in sidebar with prominent feedback link

Changed

  • Sidebar reorganized with new 'Partner Collaboration' section
  • Added open question counter badge for visibility

Building System, VIP System & Revenue Projections

MAJOR
v1.5.0February 3, 2026

Key Highlights

  • Interactive VIP tier explorer with real-time stat calculations
  • Month-selectable revenue dashboard with growth trajectory charts
  • Complete build queue monetization breakdown

Added

  • Building System page — 10 building types across 5 categories with upgrade requirements and production rates
  • VIP System page — Interactive explorer for all 20 tiers ($250-$500K) with cumulative stat calculator
  • Revenue Projections page — ARPDAU curves, conversion funnels, and 3-year $190M financial forecast
  • Changelog page — Track all material updates for partner visibility

Changed

  • VIP tier thresholds rebalanced — VIP 1 now requires $250 (up from $50)
  • Added new VIP 16 tier at $125,000 to bridge gap between $100K and $175K
  • Updated all VIP-related documentation across the site

Troop System, Events Calendar & Gear Comparison Tool

MAJOR
v1.4.0February 3, 2026

Added

  • Troop System page — Four unit types with interactive counter triangle and 10-tier progression
  • Events Calendar page — Daily/weekly/monthly event cycles with reward breakdowns
  • Gear Comparison Tool — Side-by-side comparison with enhancement power curves

Alliance System & Gear Crafting

FEATURE
v1.3.0February 3, 2026

Added

  • Alliance System page — R1-R5 ranks, permissions matrix, territory control mechanics
  • Gear & Crafting page — 6 quality tiers, 4 gear slots, 3 mythic sets, crafting recipes

PvP System & Interactive Diagrams

MAJOR
v1.2.0February 3, 2026

Added

  • PvP Combat System page — Structured (Alliance Duel, Sector War, Arena) and unstructured (raids, burns, territory) PvP
  • Interactive counter-triangle diagrams for Counter Hero System
  • Team Composition Builder demo with scout/swap phase simulation

Core System Design Pages

MAJOR
v1.1.0February 3, 2026

Key Highlights

  • Flexible team composition (5 active + 3 reserve) with strategic swap phase
  • Alliance Resurrection Pool — social spending mechanic
  • Defensive subscription model (players pay to protect, not just attack)

Added

  • Counter-Based Hero System — RPG-style counters with class/weapon/mod triangles
  • Fragmentation System — Thematic troop recovery mechanics (replaces generic 'hospital')
  • Five-Pillar Monetization Framework — Time Acceleration, Insurance, Priority, Prestige, Events

IP Cleanup

FIX
v1.0.1February 3, 2026

Removed

  • All explicit references to copyrighted properties (Terminator, Cyberpunk, Fallout, etc.)
  • Direct competitor name mentions in game design sections

Changed

  • Art direction now uses original 'Neon Urban Decay' + 'Post-Apocalyptic Survival' + 'Rogue AI Threat' pillars
  • Competitive analysis documents remain for internal benchmarking (appropriate for investor discussions)

Initial Design Hub Launch

MAJOR
v1.0.0February 2, 2026

Key Highlights

  • Cyber-Fall aesthetic established
  • 8 hero archetypes defined across 3 classes
  • $28M Year 1 revenue target set

Added

  • Core GDD overview with design pillars and target metrics
  • Hero Gallery with 8 launch heroes
  • Blackout War interactive map concept
  • Downloadable GDD document
  • Responsive sidebar navigation

Questions about any changes? Reach out to discuss design decisions before we commit to development.

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