| Phase | Timing | Frequency | Purpose |
|---|---|---|---|
| Soft Launch | Month 1-3 | 2 servers/week | Testing, iteration |
| Regional Launch | Month 4-6 | 3-5 servers/week | Market expansion |
| Global Launch | Month 7-9 | 5-10 servers/week | Peak acquisition |
| Mature Phase | Month 10+ | 1-3 servers/week | Sustainable growth |
| Maintenance | Year 2+ | As needed | Population balancing |
[Region]-[Number]
Avoid Monday (work recovery) and Friday (weekend plans). Tuesday/Thursday capture engaged players; Saturday captures casual players.