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Operations & Infrastructure

Server Lifecycle

Server launch cadence, health monitoring, merge mechanics, and cross-server systems for long-term game sustainability

Server Launch Schedule

PhaseTimingFrequencyPurpose
Soft LaunchMonth 1-32 servers/weekTesting, iteration
Regional LaunchMonth 4-63-5 servers/weekMarket expansion
Global LaunchMonth 7-95-10 servers/weekPeak acquisition
Mature PhaseMonth 10+1-3 servers/weekSustainable growth
MaintenanceYear 2+As neededPopulation balancing

Server Naming Convention

Standard Format

[Region]-[Number]

NA-127EU-089APAC-045

Special Servers

ALPHAFirst server in region (prestige)
OMEGAWhale-focused (higher thresholds)
NOVAFresh start (periodic resets)

Optimal Launch Windows

Tuesday
10:00 AM Local
Core gamers (early adopters)
Thursday
6:00 PM Local
After-work players
Saturday
12:00 PM Local
Weekend warriors

Avoid Monday (work recovery) and Friday (weekend plans). Tuesday/Thursday capture engaged players; Saturday captures casual players.

Target Success Metrics

>18 months
Avg Server Lifespan
Before merge
>70%
Post-Merge Retention
D30 after merge
>60%
Cross-Server Participation
Of eligible players
>4.0/5.0
Transfer Satisfaction
Post-transfer survey
>90%
NOVA Fill Rate
Within 7 days